“What’s great about Fight Lab is that it rewards players and provides a great entry point to the game. “In Fight Lab, we’ve created a series of mini-games that help improve players’ skills without it feeling like a tutorial,” Harada pre-empts. How, then, to attract new players to spend time with a game whose title implies competence with multiple fighters is a necessity without use of a tutorial or standard practice mode? “We first implemented practice mode in Tekken 2 back in the day but recently we’ve noticed that it’s only really the advanced players that put any time into.”įor the most part, novice players have neither the time nor inclination to hit the dojo in order to perfect technique, understand frame-data or patiently experiment to find which of the large roster of characters best suit their play style. “We’ve been making for over 17 years and one question that we often have from novice players and the press is what can we do to help players improve,” begins Harada. Regardless, Harada and Murray are all business as the assembled UK press gather round to be schooled in the ways of the exploding fist. Michael Murray, Harada’s proficient translator and Tekken Tag Tournament 2 game director, is more quietly attired but stifles a yawn that makes it difficult to ascertain whether the pair has just come from the breakfast table or the Blackjack table. It’s 9am and it feels like we’ve tumbled down a rabbit hole. The blinds are tightly drawn, the room is air conditioned. Harada is resplendent in a white pin-stripe suit, with matching waistcoat, black shirt, white tie and oversized sunglasses. The resultant sensory overload means we’re still struggling to re-evaluate social norms as we’re ushered into one of the many conference suites of the Namco Bandai Global Gamers Day, where we’re met by Tekken Tag Tournament 2 director Katsuhiro Harada. It's a potent mix of determined hedonism and perpetual soft-lighting conspire to bewilder one’s body-clock and ensure that cocktail-supping revellers are ever present, in bars or at hotel casino tables, 24-hours a day. Las Vegas truly is a city that never sleeps. if it wasn’t on the disc it’d have to be downloaded every time I fight against someone that its using that character, increasing the load time for matches”. Harada and team analyse arcade data to establish where tweaks are required for balance according to their analysis the results of tag Vs solo matches are roughly evenly split.ĭLC Easter Egg: Harada postulates that while the on-disc DLC controversy recently faced by Capcom are “its own business decisions”, there may be legitimate reasoning behind it “.I’d speculate that it may have been done because if I play against someone that has bought a character that I don’t have, I’d need the data on my machine too. Stace Harman ventures into the bright lights of Las Vegas to speak to series creator Katsuhiro Harada about expanding the audience of Tekken Tag Tournament 2.Īsked if TTT2’s roster of approximately 50 fighters is excessive, Harada offers a smile and says Dead or Alive creator Itagaki has suggested the same, but that he believes the team is OK up to around 60.
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