![]() this is a half finished game, with what mightve been a cool idea and an interesting world that, for whatever reason, made it to like 30-50% complete and was then dressed up and padded enough so that it could be released. if you managed to like then good for you man, i am legitimately jealous. if you want an ARPG theres well made games that are better choices, if youre interested in MS in its own right, save yourself the trouble and money and watch a lets play or something. if you want something to scratch the souls/BB itch, dont bother its not even remotely close. i feel robbed for the $20 i spent on this heap. world is composed of small number of areas, enemies are boring, bosses arent worth remembering, combat is god awful. familiarity is a cool thing but consumables are **** healing is **** *effective* healing is non existent. thats not even touching armor, rings or runes etc available in those games (or hell, gear varirty in ANY ARPG). like bloodbornes 20? ish weapons represents night infinite playstyle choice in comparison. thats FOUR load outs/playstyles/strategies. ![]() its dumb, repetitive and one dimensional. and what is an ARPG with **** action? hardening is a lame gimmick. combat on the whole lacks ANY of the dynamic, tight, responsive combat that made souls games what they are, whether thats DS1s deliberate weighty pace or BBs frantic speed. movement feels awkward and its mildly annoying outside of combat but its horrid in combat. EVERYTHING moves swings etc like youre submerged in molasses. combat is the crux of any souls like or really any action RPG and they ran this into the ground harder than a plane crash. but my god it is utter **** the combat is sooooo awful - ZERO input queing, ultra clunky, slow AF, unresponsive, feels **** across the board. EVERYTHING moves swings etc like youre submerged in man i wanted to love this game. Overall Mortal Shell is a painfully mediocre attempt at copying the Souls formula which lacks any of the polish and fine-tuning its predecessors have so it tries to compensate with cheap difficulty and "get-out-of-jail" mechanics. Everything from build customization and combat to fast travel and boss fights were bad versions of already established mechanics. We both enjoyed the Shell mechanic but mostly because it functions as a safety net, compensating for the absurdly overpowered regular enemies, the off-beat dodge mechanic and the general gameplay clunkyness. My friend echoed my concerns saying that the game felt like a knock-off. The setting and "plot" felt dull and uninspired and at no point did I feel the urge to explore. On my side the constant respawning enemies and backtracking are a harsh gameplay mistake which completely denies you of any sense of progression. ![]() After the first few hours I spent with the game resulted in me absolutely hating it, I sat down to play it with a friend who is really great at Souls games in order to see if it's actually a bad game or if I just hate Souls-like experiences. Safe to say this was not one of my best decisions. After the first few hours I spent with the game resulted in me absolutely hating it, I sat down to play it with As someone who has never played a "Souls" game I thought Mortal Shell would be a great place to start - it's free on PS+, seems a bit simpler than the From Software games and is supposedly easier due to the "Harden" mechanic. As someone who has never played a "Souls" game I thought Mortal Shell would be a great place to start - it's free on PS+, seems a bit simpler than the From Software games and is supposedly easier due to the "Harden" mechanic.
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